Citizens the next generation

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dpheonix68
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Joined: Sun Aug 07, 2011 1:04 am
MineCraft User Name: Pheonix_Atredes

Citizens the next generation

Postby dpheonix68 » Mon Sep 10, 2012 5:25 am

We just added citizens 2. In order to improve the server and keep clear of compatabilities all the old npcs have been removed.

This mod allows for more versatility and better features. Also the commands are easier to use while providing a more powerful effect.

For example one thing you will notice is the shop npcs now sell numerous stacks of items instead of just single items. You can choose how many you want to buy.


Over the next few days we will be adding the new prices and stocking the stores. Also new member perks are allowed.

Tier1:
You now are allowed to make 1 npc. type "/npc" help for commands.

Tier2:
You can now make up to 3 npc as well as make then sentry.
use "/trait sentry" to make your npc into a sentry. They will be a guard by default. To make them follow you do "/sentry guard <player name>"

tier3:
You can make up to 5 npc and have them be blacksmiths. Blacksmiths repair your items for a price.

tier4:
you can make up to 7 npc and have them be alchemists. Alchemits make you potions for a fee. These are custom recipes not the same as a brew stand.

tier5:
You can make up to 10 npc. You can make traders new commands
create a new trader with "/trader create name" or change an existing npc "/trait wallet and /trait stockroom". you use a book to open the inventory to add items. To make his wallet do "/trader setwallet owner" then to set prices hold the item you want to sell and do "/trader sellprice <price>" then right click the npc.

Look up the commands on the citizens wiki and you can make some pretty cool stuff. Also we removed hero chat but added simplechanel. All tiers can make their own channels for private conversations outside the global chat.

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